A parchment campaign map becomes a mountain realm, with two ten-sided dice in the foreground and an airship above a distant city.

Arkspire Games · Worlds we make together

The next great story needs you at the table.

A book invites you into a world. A game asks what you will do there. We make room for courage, wonder, and the kind of stories you can only tell together.

Enter the Realms

Promotional concept artwork

Arkspire Games

A new seat at the Arkspire table

Truth. Beauty. And a little initiative.

Some stories are meant to be read. Others are waiting for a gathering of friends, an unexpected choice, and someone brave enough to say, “What if?”

Arkspire Games brings our love of meaningful storytelling to the tabletop: worlds worth exploring, choices worth wrestling with, and adventures that leave you with more than a winning score. The wonder is shared. So is the making.

The Realms of Glory: dragon and gear crest

Our first adventure · Forthcoming

The Realms of Glory

Imagine It. Attempt It. Become Legendary.

A heroic fantasy tabletop role-playing game by Jeff T. Scroggs, where your ideas matter as much as your abilities—and your character is more than a collection of numbers.

Dangerous battles. Deep convictions. Magic beside machinery. This is a world built for the question every great adventure begins with: what do you do?

01 · Describe the impossible

Don’t just choose an attack. Change the scene.

Disarm a foe. Create an opening for an ally. Hold a doorway against the horde. The Realms of Glory makes room for the plan nobody saw coming.

2d10

Opposed rolls

An opposed 2d10 system sits at the heart of the action, alongside cinematic Combat Maneuvers.

Pressure

Escalating disadvantage

Disadvantage Levels bring mounting pressure to the encounter. What you attempt can change the shape of a battle.

Stakes

Danger stays dangerous

Constitution-based health keeps weapons threatening. Progression means new abilities—not endlessly growing hit-point pools.

Three adventurers cooperate at a broken harbor bridge: one guards the approach, another works a pulley, and a third brings magical light.
Promotional concept artwork · A shared moment of heroism

A moment at the table

What would you attempt?

A broken bridge. Pursuers closing in. Your friends need a way across.

Give your friends a fighting chance.

You plant your shield at the narrow approach. Can you keep the pursuers back long enough for everyone to cross? A useful idea is more than another attack: it changes what the rest of the party can attempt.

The idea behind Combat Maneuvers: describe the opening you want to create.

An invitation to imagine—not a rules simulation or a playable demo.

02 · Bring someone worth playing

What can you do? What won’t you abandon?

A character sheet can tell us how strong you are. Your Affections tell us why you stand your ground.

Loyalties. Convictions. Ambitions. Loves. Fears. In The Realms of Glory, these are not simply notes in the margin; they directly influence play.

Bring the person behind the abilities. Let the adventure discover what matters to them.

LoyaltyConvictionAmbitionLoveFear
An airship passes over a fantasy harbor of ancient towers, brass dock machinery, burgundy sails, and turquoise waterways.
Promotional concept artwork · Magic beside machinery

03 · Magic meets invention

The world is wider than sword and spell.

Magic has company. Equally robust Technological Disciplines give firearms, chemistry, electromagnetism, and ingenious mechanisms their place in the adventure.

Set out across pirate-haunted seas. Hunt monsters in the desert. Unravel an urban conspiracy, explore forgotten ruins, or descend into an ancient underground realm. Then take to the air and see what lies beyond.

04 · Choose your path

A beginning. Not a boundary.

Every Class offers three Paths. Follow one or combine them as your character takes shape. Here is a glimpse of what that can mean.

Barbarian

Immeasurable Strength

Meet the impossible with overwhelming might.

Fighter

Perfect Defense

Become the line that will not break.

Bard

Superstar

Inspire Affections in the hearts of a crowd.

Totemist

Mind. Form. Essence.

Draw on the nature of creatures in extraordinary ways.

“Your Class tells you where your story begins. Your choices determine where it goes.The Realms of Glory

The storyteller behind the table

Created by Jeff T. Scroggs

Already part of the Arkspire family as a contributor to New Heights 2025, Jeff is also writing for the 2026 anthology. With The Realms of Glory, he brings that storytelling imagination into a new form: adventures made together.

A tabletop role-playing game by Jeff T. Scroggs.
Forthcoming from Arkspire Games.

Your next adventure starts with a question

What will you do?

Take a closer look at The Realms of Glory.

Visit the game’s website

TheRealmsOfGlory.com

The illustrations on this page are promotional concept artwork created for this introduction, not depictions of official game locations or characters. Game details are based on the creator’s current introduction.